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Game Mechanics

Understanding the core mechanics will help you make better decisions and progress faster.

Combat System

Turn Order

Combat in Last Asylum uses a speed-based turn system:

  • Characters with higher Speed act first
  • Some skills can manipulate turn order
  • Boss phases may interrupt normal turn order

Damage Calculation

Final Damage = (Base ATK × Skill Multiplier × Crit Modifier) - Enemy DEF

Key factors:

  • Attack (ATK) - Base damage stat
  • Skill Multiplier - Each skill has different power
  • Critical Rate - Chance to deal bonus damage
  • Critical Damage - Multiplier when critting (usually 150-200%)
  • Defense (DEF) - Reduces incoming damage

Status Effects

EffectDurationDescription
Burn2-3 turnsDamage over time (ignores DEF)
Freeze1-2 turnsSkip turn, take extra damage
Poison3 turns% HP damage each turn
Stun1 turnCannot act
Buff Block2 turnsCannot receive buffs

Character Stats

Primary Stats

  • HP - Health points, survive more damage
  • ATK - Attack power for damage dealers
  • DEF - Reduces damage taken
  • SPD - Determines turn order

Secondary Stats

  • Crit Rate - Chance to critical hit
  • Crit Damage - Bonus damage on crit
  • Effectiveness - Land debuffs more reliably
  • Resistance - Avoid enemy debuffs

Gacha System

Summon Rates

Standard Rates
  • ⭐⭐⭐⭐⭐ Legendary: 1%
  • ⭐⭐⭐⭐ Epic: 5%
  • ⭐⭐⭐ Rare: 20%
  • ⭐⭐ Common: 74%

Pity System

  • Soft pity starts at 70 pulls
  • Hard pity guarantees at 90 pulls
  • Pity carries over between banners (usually)

Energy System

Energy regenerates over time:

  • 1 Energy every 5 minutes
  • Maximum cap of 120-150 energy
  • Overflow allowed from mail/rewards
Efficiency Tip

Use your energy before hitting the cap to avoid wasting natural regeneration!

Guild Mechanics

Guild Benefits

  • Access to Guild Shop
  • Guild Boss rewards
  • Guild War participation
  • Social features and chat

Contribution

Donate resources daily to earn:

  • Guild Points for the shop
  • Guild experience for perks
  • Personal contribution rewards